Create a fast pace system

Create a fast pace system

ECOSYSTEM: Fast pace life

In Project Highrise, a building is more than just a series of rooms.

It’s a living, breathing machine made up of a thousand working parts, each working with another to generate a functional 2D ecosystem of people, places and things.

Its simplicity and initially fast pace do a good job setting you up for the many complex balancing acts that come with a more highly developed, late-game skyscraper.

Throughout the early levels and into the more advanced stages, this fun, occasionally frustrating strategy game continues to offer plenty of reward for your time and effort.

But at times it lacks the character to make the spirit of the simulation as enticing as its systems.

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